Projects
BAT GUN (Bullet Hell/ Dungeon Crawler)
BAT GUN is a bullet-hell/dungeon crawler made with Unity using C# in 2023. It was created in 3 days during « PJP Game Jam 2023-1 » where…
PlusHell Timber (Bullet Hell / Beat’em Up)
Hell Timber is a bullet hell / beat’em up made with Unreal Engine from 2022 to 2023. You play as a lumberjack fighting against demons,…
PlusSayidi (RPG)
Sayidi is an RPG made with Unreal using Blueprint in 2022. Within a team of twenty persons, I worked on the UIs, the save system,…
PlusMicro Arcade (Odd-Control Platformer)
Micro Arcade is an Odd-Control Platformer made with Unity using C# in 2021. It was created in 60 hours during « Video Games Lab Game Jam…
PlusTRANSHUMAIN (First Person Adventure)
TRANSHUMAIN is a narrative action-adventure game coded in C# on Unity. It was originally made in two weeks during the Adventure Game Jam 2017 and…
PlusWork Experiences
Random Dudes (Metroidvania on Unity)
I’ve worked at Random Dudes part-time for 6 months. It’s my first experience working on a single indie game targeting PC and consoles. I joined the production of a Metroidvania as a Game Programmer. I worked on Unity and coded in C#. I managed AI behaviors, researched existing plugins, and created gameplay bricks. I also…
Wilkins Avenue AR (Augmented-reality experiences)
I’ve worked at Wilkins Avenue AR part-time for 6 months as an AR developer. I created diverse augmented-reality experiences for the retail and the metaverse, ranging from Snapchat filters to WebAR games. I also did research and technology monitoring. I coded in javascript and C# and worked on Unity, Lens Studio, and 8th Wall.
Nereid Games (Hyper Casual Mobile games)
I’ve worked at Nereid Games full-time for 2 months as a Gameplay Developer. I worked on Unity and coded in C#. My job was to create small hyper casual mobile game prototypes in only one or two days, with the purpose of creating fake ads to test out how appealing each game idea was to…